Section 03
The interactive scene
A branching dialogue scene set in the Baldur's Gate 3 universe — one confrontation, twenty-four paths, four endings. Playable in the browser; built from scratch as a narrative design exercise.
Best on desktop. Mobile works, but the map likes elbow room.Open on itch.io ↗
How to play
- — Choose options at each screen — some are gated behind skill checks.
- — Failed checks lock downstream branches, not just single lines.
- — One playthrough: 5–8 minutes. Full exploration of all endings: 20–30 minutes.
- — Play once on instinct, then replay and choose differently at every gate.
What this demonstrates
- — Gated progression — failed checks remove entire outcome branches, not just individual options.
- — Escalation through constraint — as options lock, remaining choices carry more weight.
- — Asymmetric endings — the best outcome requires a specific sequence of two successful checks; only 2 of 24 paths reach it.
- — Tone consistency under branching — 24 paths maintain the same voice, pacing, and emotional register without repeating dialogue.
Production pipeline
- — Narrative structure & dialogue — Claude (Anthropic)
- — Development — Cursor
- — Image generation — GPT
- — Video generation — Kling, Seedance
- — Platform — itch.io
Design breakdown — video walkthrough.See the branching map in Docs →