Section 02

Design documents

The kind of paperwork an actual studio would file. Rendered in-page so you don't need to download anything; external links open the working originals.

Doc 01

Sylwen / Pact — Branching dialogue map

The full structure of one decision-heavy scene. Nodes, edges, fail states, recoveries.

link coming

Play the scene this map describes in The interactive scene.

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Doc 02

Vessa — Character Design Document

A long-term antagonist disguised as a sympathetic guest. The internal design doc a writers' room would circulate.

link coming
Vessa character sheet — game UI mockup with stats, equipment, and abilities

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Doc 03

Quest design doc

One scene from the saga, scoped like a real ticket.

link coming

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Doc 04

Story bible — excerpt

Two pages from the larger document. Numbered sections, sidebar notes, continuity callouts.

link coming

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