Section 02
Design documents
The kind of paperwork an actual studio would file. Rendered in-page so you don't need to download anything; external links open the working originals.
Doc 01
Sylwen / Pact — Branching dialogue map
The full structure of one decision-heavy scene. Nodes, edges, fail states, recoveries.
Play the scene this map describes in The interactive scene.
Doc 02
Vessa — Character Design Document
A long-term antagonist disguised as a sympathetic guest. The internal design doc a writers' room would circulate.

Doc 03
Quest design doc
One scene from the saga, scoped like a real ticket.
Doc 04
Story bible — excerpt
Two pages from the larger document. Numbered sections, sidebar notes, continuity callouts.