Section 02

Design documents

The kind of paperwork an actual studio would file. Rendered in-page so you don't need to download anything; external links open the working originals.

Doc 01

Sylwen / Pact — Branching dialogue map

The full structure of one decision-heavy scene. Nodes, edges, fail states, recoveries.

Open Google Doc

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Doc 02

Vessa — Character Design Document

A long-term antagonist disguised as a sympathetic guest. The internal design doc a writers' room would circulate.

Open Google Doc
Read Vessa's chapters on AO3 ↗Vessa character sheet — game UI mockup with stats, equipment, and abilities

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Doc 03

Quest design doc

One scene from the saga, scoped like a real ticket.

Open Google Doc

Why two characters only. This quest is built for intimacy. A full party dilutes the emotional stakes. Every check is Kaelen's or Shadowheart's. The player feels the weight of having no backup. Encounter design is leaner: three Shadow Mastiffs, four Sharran agents. Every enemy matters.

Why night-gating. The moonlight puzzle requires nighttime. Selûne's shrine can only be reached under Selûne's light. Shar's domain is darkness, but Selûne reclaims the night. The player experiences this inversion by discovering that night is not dangerous but necessary.

Why "endure, not cure." The Ring of Resistance does not remove the mark. It quiets it. Selûne offers strength to endure, not erasure of suffering. The mechanical design reflects this: resistance, not immunity. Some things you carry. You just carry them differently.

Prerequisite state. The Ring of Resistance is later sacrificed in the Selûne Pact. The events and outcomes of this quest are prerequisites for that arc. Partial attunement here affects dialogue options and available choices in the Pact negotiation.

Baldur's Gate 3 is the property of Larian Studios. This is an original non-commercial fan work, not affiliated with or endorsed by Larian Studios.

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Doc 04

Story bible — excerpt

Two pages from the larger document. Numbered sections, sidebar notes, continuity callouts.

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